Your game scenario requires that there be items positioned throughout the world that the…

Your game scenario requires that there be items positioned throughout the world that the

player can pick up and possibly use. An item sounds like something that should be

represented by an object! So create an Item class to represent the items in your game. You

will need to decide what fields your Item class needs to have, what parameters the

constructor will require and what methods the class will have. At a minimum, items will

have a name and a description. However, items may have many other attributes that make

sense for your game (e.g. weight, colour, value, destructive power ..)

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